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Title                  : New World III TC v1.6
Filename               : nw3.exe
Author                 : James Ferry
Date                   : 2nd March, 1999
E-mail                 : Check the web pages below for current address
Web Page               : http://members.xoom.com/HCAD
Other Levels           : NW, NW2, Weaponry TC, some others
Description            :
    All versions - This archive is an sfx exe, as it is designed for
      Duke Nukem 1.3d.  This is on the PC, so if you have a Power PC
      then you need to use the IBMPC Duke Nukem 1.3d version, which
      requires you to use Soft Windows.  If you have softwindows, then
      you can use the archive.
    All versions - This TC is for Duke Nukem 1.3d.  I can not make a
      version for 1.4 or 1.5 because I do not have them.  Until I go
      out and buy it, I can not make a version for it. (and I am not
      likely to buy another version of duke, 1.3d does me fine)
    (v1.6)
    I found a bug in one of the maps, the multiplayer positions in
    outpost 1 were incorrectly set, a problem from when I was modifying
    the art files.  I have also made a better image for the first
    mission target.
    (v1.5)
    One of my friends and I found a bug, so we fixed it.
    It is best if you delete all of the demo files.
    Features:
      Two campaigns, "The New World" and "Infiltration"
      Multiplayer levels, (one capture the flag and one dukematch)
      Training level (all episodes start with this)
      All levels can be played with up to 8 players.
      Transparent flames
      Ladders and netting
      Purchasing/buying
      Money/credit
      Flamethrowers
      Assault rifle with grenade launcher
      Lascannon
      Burning actors
      Civilians
      Capture the flag
      Persuading - Like in the Syndicate series form Bullfrog/EA
      Equipment aquisition missions
      Personnel aquisition missions
      Assasination missions
      Infiltration missions
      Some surface damaging (only in mid and later stages)
      The use of "space bar" (or what ever is set to the function
          "use") to control some items and retrieve others
      Includes a sample config file, demo, intro and ending animations,
          original source code ("nw3code.exe") and a patch for
          "duke3d.exe" ("nw3patch.exe").
    This TC is now supported, someone pointed out that this line was
    still in here.
Additional Credits To  : Craig, for helping to find the glitch in the
                         TC, the graphics were corrupted, making the
                         player and enemies look weird, and in many
                         cases, removed them.
                         Nigel, for telling me how to create the sfx
                         archives from CAB files.
                          
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* Play Information *

Important information  : Using setup, it is preferable if you
                         disable the following so that you don't
                         activate them by accident
                              night vision
                              medikit
                              jetpack
                              holoduke
                              use inventory                              
                         You might also want to change the weapon
                         numbers.
                         You can also run the program NW_PATCH.EXE
                         to create an alternate executable.
                         Graphics is still fairly simple and still
                         use the graphics from the original art
                         files.  The acquisition image is the small
                         square medikit, green Dukes carry pistols
                         and grey ones carry M16's.  The red one is
                         the persuading target,  and the others are
                         civilians, except maybe in the first
                         mission.
                         Alot of the messages haven't been changed
                         either.
                         If you plan to use fake multiplayer, delete
                         all of the demos (this archive also contains
                         one).  If you do not delete the demos, faked
                         multiplayer will not work.
Plutonium Pak Required : No
New Art                : Yes
New Music              : No
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : Yes
Levels:
  Training - E1L1, E2L1, E3L1 & unused maps
    This level is a training level, like in Tomb Raider II.  It is
    simple, it just has a water section and ladders.  The water will
    give you an idea of how long it is possible to stay under water
    before you start running out of oxygen, and the ladders are there
    to show you how to climb them, how to jump to to a ladder and
    grab hold of it, and how to enter a passage beside a ladder.
    This map is used as the entrance for all missions.

  Equipment Acquisition - E2L2
    Enter the enemy complex and acquire the item inside.  Beware, as
    the structures between the drop zone and you target may be
    guarded.  After you have achieved your objective and have left
    the complex, we will have a drop ship sent to collect you.
    Unfortunatly, we have no knowledge of how to enter the building,
    you will have to find a way in yourself.

  Outpost - E2L3
    Use your credits to buy things.  To purchase items, face one of
    the glowing dollar signs and hit space, and the sign will change
    to an exclamation mark.  If you have enough funds, it will
    deduct the cost from your money supply, and give you the item.
    Their are healing areas in the shop where armour can be
    purchased.  Just stand on one of the two beds.  One of our
    explosives divisions are in a small room to the side of the
    night club, which can be accessed from the street.  You will be
    able to purchase explosives from here.  To continue with your
    mission, walk past the double, garage doors.

  Personnel Acquisition - E2L4
    Your first objective is to acquire the item located in the
    building to the right of the players starting position.  Your
    second objective is to use this equipment to persuade the
    scientist (red person) in the complex on the other side of the
    research sub pens.
    With this scientist at our disposal, we will be able to make
    greater advances with our technology.

  Outpost - E2L5
    After the success of your previous missions, one of our
    settlements was infultrated and damaged.  Inspect this damage,
    resupply and leave for your next mission.
    Ammendment: We have finished a new high energy weapon.  We
      have distributed these weapons, and they have been left in
      the store room of the bar.

  Assasination - E2L6
    Due to the previous attack on our settlement, we have decided
    to assasinate one of their higher ranking officers.  Your
    target is in the taller dark walled building behind the cream
    ones from the drop zone.  Find a way into the building and
    have him killed.
    Expect resistence once they realise that we have infultrated
    one of their cities.  We have cut the power to the city.  This
    should hopefully help you.  They will not be able to call for
    reinforcements, and their security will be down.

  Infiltration I - E3L2 
    Your next assignment is to destroy one of the central computers
    for our enemies defence network.  With this off line, we will
    hopefully be able to launch a deep attack.
    You will be first sent to one of our outposts along our
    territory's boundry.  When you are ready, return to the hotel
    where you can wait for your transport to arrive.
    From here on, you will be on your own.

  Infiltration II - E3L3
    We will drop you in one of the parks in the area.  Work your
    way through the city to the train station on the other side of
    the river.  We don't have any information on the locations and
    number of enemy operatives in the area.

  Infiltration III - E3L4
    You will remain on this train until you reach the city of your
    target.  Use your resources to restock.  Since this isn't our
    territory, you may come across enemy operatives.

  Infiltration IV - E3L5
    Your intended target has been reported to be below ground.
    The only help that we are able to provide is that it is near
    the station terminal where you should arrive.  You will have
    to find your own way into the complex.  Take their network
    offline.
    Ammendment: It has been reported that this base may also carry
      out R&D.

  Capture the flag - E2L2
    Multiplayer - select a team by passing over one of the coloured
    arrows on the platform.  Each team's flag is ontop of either of
    the buildings.

  Multiplayer - E3L2
    Multiplayer - Multiplayer level with some translucent
    (see through) water, ladders and scenery.

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* Construction *

Base                   : Levels from scratch
                       : Most art from original art files.  Some
                         adapted from Blood (burning person - the
                         palette had to be changed and brightened).
Editor(s) Used         : BUILD
                         OpenGL Build Touch
                         MS-DOS Editor
                         Paint Brush
                         Editart
                         Control
Construction Time      : a few hours here and there over a few weeks

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